//======================================================================== // GLFW - An OpenGL framework // File: macosx_fullscreen.c // Platform: Mac OS X // API Version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // _glfwVideoModesEqual() - Compares two video modes //======================================================================== static int _glfwVideoModesEqual( GLFWvidmode* first, GLFWvidmode* second ) { if( first->Width != second->Width ) return 0; if( first->Height != second->Height ) return 0; if( first->RedBits + first->GreenBits + first->BlueBits != second->RedBits + second->GreenBits + second->BlueBits ) return 0; return 1; } //======================================================================== // _glfwCGToGLFWVideoMode() - Converts a CG mode to a GLFW mode //======================================================================== static void _glfwCGToGLFWVideoMode( CFDictionaryRef cgMode, GLFWvidmode* glfwMode ) { int bitsPerSample; CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayWidth ), kCFNumberIntType, &(glfwMode->Width) ); CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayHeight ), kCFNumberIntType, &(glfwMode->Height) ); CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayBitsPerSample ), kCFNumberIntType, &bitsPerSample ); glfwMode->RedBits = bitsPerSample; glfwMode->GreenBits = bitsPerSample; glfwMode->BlueBits = bitsPerSample; } //======================================================================== // _glfwPlatformGetVideoModes() - Get a list of available video modes //======================================================================== int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount ) { int i, j, maxModes, numModes; GLFWvidmode mode; CFArrayRef availableModes = CGDisplayAvailableModes( kCGDirectMainDisplay ); CFIndex numberOfAvailableModes = CFArrayGetCount( availableModes ); numModes = 0; maxModes = ( numberOfAvailableModes < maxcount ? numberOfAvailableModes : maxcount ); for( i = 0; i < maxModes; ++i ) { _glfwCGToGLFWVideoMode( CFArrayGetValueAtIndex( availableModes, i ), &mode ); // Is it a valid mode? (only list depths >= 15 bpp) if( mode.RedBits + mode.GreenBits + mode.BlueBits < 15 ) continue; // Check for duplicate of current mode in target list for( j = 0; j < numModes; ++j ) { if( _glfwVideoModesEqual( &mode, &(list[j]) ) ) break; } // If empty list or no match found if( numModes == 0 || j == numModes ) list[numModes++] = mode; } return numModes; } //======================================================================== // glfwGetDesktopMode() - Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode( GLFWvidmode *mode ) { _glfwCGToGLFWVideoMode( _glfwDesktopVideoMode, mode ); }