name: HaDE version: 0.5.1 author: Ruben Henner Zilibowitz maintainer: Ruben Henner Zilibowitz homepage: http://code.haskell.org/HaDE/ license: BSD3 license-file: LICENSE category: Physics extra-source-files: readme.txt Setup.hs build-depends: base >= 2 && < 4, containers, GLUT, OpenGL>=2.0, array tested-with: GHC ==6.10.4 build-type: Simple synopsis: Haskell Dynamics Engine. description: This software was put together in a single semester project for part of my undergraduate degree at UNSW in Computer Science/Science. It is a rigid body dynamics simulator with support for various different primitive three-D objects and simultaneous collisions and basic support for joints. The scenes can be described using Haskell code. They can be visualised in real time using the OpenGL and GLUT bindings for GHC. The code comes with a number of pre-defined scenes to choose from as demos. executable: hade main-is: Visualiser.hs