Source codeContentsIndex
GI
Synopsis
face :: TextureObject -> IO ()
translatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
rotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
faceTexture :: Integral b => [TextureObject] -> b -> TextureObject
paintCube :: [TextureObject] -> RCube -> IO ()
paintCubeT :: [TextureObject] -> RCube -> IO ()
paintFace :: Integral b => [TextureObject] -> Seq a -> (a -> b) -> Int -> Vector3 GLfloat -> GLfloat -> Vector3 GLfloat -> IO ()
paintCorners :: [TextureObject] -> Seq Corner -> IO ()
paintEdges :: [TextureObject] -> Seq Edge -> IO ()
paintCenters :: [TextureObject] -> Seq Center -> IO ()
allFaces :: [TextureObject] -> Seq Center -> Seq Edge -> Seq Corner -> IO ()
tops :: [TextureObject] -> Seq Center -> Seq Edge -> Seq Corner -> IO ()
paintColum2 :: [TextureObject] -> RCube -> IO ()
paintColum1 :: [TextureObject] -> RCube -> IO ()
paintColum0 :: [TextureObject] -> RCube -> IO ()
paintRow0 :: [TextureObject] -> RCube -> IO ()
paintRow1 :: [TextureObject] -> RCube -> IO ()
paintRow2 :: [TextureObject] -> RCube -> IO ()
paintLayer0 :: [TextureObject] -> RCube -> IO ()
paintLayer1 :: [TextureObject] -> RCube -> IO ()
paintLayer2 :: [TextureObject] -> RCube -> IO ()
Documentation
face :: TextureObject -> IO ()Source
translatef :: GLfloat -> GLfloat -> GLfloat -> IO ()Source
rotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
faceTexture :: Integral b => [TextureObject] -> b -> TextureObjectSource
paintCube :: [TextureObject] -> RCube -> IO ()Source
paintCubeT :: [TextureObject] -> RCube -> IO ()Source
paintFace :: Integral b => [TextureObject] -> Seq a -> (a -> b) -> Int -> Vector3 GLfloat -> GLfloat -> Vector3 GLfloat -> IO ()Source
paintCorners :: [TextureObject] -> Seq Corner -> IO ()Source
paintEdges :: [TextureObject] -> Seq Edge -> IO ()Source
paintCenters :: [TextureObject] -> Seq Center -> IO ()Source
allFaces :: [TextureObject] -> Seq Center -> Seq Edge -> Seq Corner -> IO ()Source
PINTA TODO EL CUBO
tops :: [TextureObject] -> Seq Center -> Seq Edge -> Seq Corner -> IO ()Source
PINTA SOLO LAS TRES CARAS QUE SE VEN
paintColum2 :: [TextureObject] -> RCube -> IO ()Source
paintColum1 :: [TextureObject] -> RCube -> IO ()Source
paintColum0 :: [TextureObject] -> RCube -> IO ()Source
paintRow0 :: [TextureObject] -> RCube -> IO ()Source
paintRow1 :: [TextureObject] -> RCube -> IO ()Source
paintRow2 :: [TextureObject] -> RCube -> IO ()Source
paintLayer0 :: [TextureObject] -> RCube -> IO ()Source
paintLayer1 :: [TextureObject] -> RCube -> IO ()Source
paintLayer2 :: [TextureObject] -> RCube -> IO ()Source
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