| |||||
| |||||
| Description | |||||
| OpenGL support for Data.Bitmap | |||||
| Synopsis | |||||
| |||||
| Documentation | |||||
| makeSimpleBitmapTexture :: forall t. PixelComponent t => Bitmap t -> IO TextureObject | |||||
This function guesses the pixel format from the number of channels:
For more control, use makeTextureFromBitmap. | |||||
| makeTextureFromBitmap :: PixelComponent t => Bitmap t -> Maybe CubeMapTarget -> Level -> PixelFormat -> PixelInternalFormat -> Border -> IO TextureObject | |||||
| Creates a new OpenGL texture from a bitmap | |||||
| texImageFromBitmap :: forall t. PixelComponent t => Bitmap t -> Maybe CubeMapTarget -> Level -> PixelFormat -> PixelInternalFormat -> Border -> IO () | |||||
| Produced by Haddock version 2.4.1 |